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Vocabulary Learning Video Development

This was part of my dissertation research. The complete paper is available here. The primary goal of this study was to compare animation movies and live-action movies for their effectiveness as vocabulary videos. Instructional and media design guidelines were created as part of the research and development. 

Dissertation Paper & Presentation

DESIGNING EFFECTIVE VOCABULARY VIDEOS: COMPARING ANIMATED AND LIVE-ACTION MOVIES

As part of the project to create short skit-based movies for teaching English vocabulary words, 3 styles of videos were created – (a) animation movies with animated 3D characters with text-to-speech voices, (b) animation movies with animated 3D characters with human voices, and (c) live-action movies with human actors. An online study was conducted to examine whether different video styles would produce different vocabulary learning outcomes and different levels of learner engagement. There were no differences among the 3 groups on their vocabulary learning outcomes.

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Study Participants Recruitment

Study participants were recruited from 18 in-person and online course sections from 8 disciplines and through the newsletters at 4 university departments and offices. Below are examples of my recruitment materials.

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82 High Difficulty GRE Words

I selected 82 uncommon and rare English words from the Advanced GRE vocabulary list by Magoosh that only appeared in COCA database 100 times or less (extremely rare). The corpus contains more than one billion words of text (25+ million words each year 1990-2019) from eight genres: spoken, fiction, popular magazines, newspapers, academic texts, and (with the update in March 2020): TV and Movies subtitles, blogs, and other web pages.

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24 Extreme Difficulty GRE Words

I also surveyed 16 adult Native English speakers from different occupational backgrounds and age groups and narrowed down the list to the 24 extremely difficult (rarely known) GRE words below. 

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Vocabulary Learning Videos

I created a total of 30 short (1-2 minutes) vocabulary videos according to the design guidelines I had established. You can watch them from the link below.

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Vocabulary Video Design

In each video, a target word and its meaning and usage are illustrated through a short 1-2 minutes movie skit. Each skit was written to include the same set of context clues - whenwhere and whywho says what to whom and how it is said (6W1H). All other instructional and design elements were kept identical across all movies to ensure the instrument reliability.

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Related Materials

  • An overview of the video design

Video Development Tools

I used a variety of free and paid tools for the entire production process from script writing to the final movie post-production. Some of the tools I used include Writer Duet for writing scripts, Plotagon for producing animation movies, and MS Azure Audio Content Creation for producing TTS audio. 

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Related Materials

  • Animation movie creation tools

  • Live-action movie creation tools 

Testing Instruments

Four tests and one survey were created to check the participant's prior vocabulary knowledge, check their understanding, test their vocabulary retention, and their engagement levels with the video content.

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Related Materials

  • Vocabulary screening test

  • Vocabulary comprehension test

  • Immediate vocabulary retention test

  • Delayed vocabulary retention test

  • Video engagement survey

Major Findings

No significant differences in vocabulary learning outcomes were found among the three learning conditions. Considering the production time and cost for making animation movies and live-action movies, animation movie is a more feasible option for instructors working with limited time and budget. See the links below for more information.

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Related Materials

  • A list of major findings

  • Production time comparison between animation and live-action movies

  • Production cost comparison between animation and live-action movies 

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KOICHI SATO, EdD, MSEd, MPH

St. Petersburg, FL 33712

ksato@usf.edu

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